mhscspo opened this issue on Jan 08, 2008 · 14 posts
Sparrowhawke posted Wed, 09 January 2008 at 4:39 PM
GKDantas,
My deformer does build up an internal texture map which a linked shader can use to get a depth value. I didnt perfect this feature though and it didnt work for large terrains.
Most games use decals for bullet holes and footprints. The idea of using the collision of objects with a terrain to paint a detailed bump map is interesting. That sounds more like the kind of thing Eric at the DCG could do.
(For your other off-topic idea send me any requests directly and I'll see what I can do. Modifiers are my speciality though.)