mrsparky opened this issue on Jan 09, 2008 · 31 posts
dvlenk6 posted Thu, 10 January 2008 at 7:32 AM
Quote - dvlenk6 -
*"Check the mesh before exporting to make sure that there are lines connecting the vertices between corners. Like around that doorway and on the front of the doorframe.
Basically, check that the mesh is made up entirely of either quads or triangles."*So is it possible to fix this this in carrera ?
I see in one of the menus (the vertex editor?) you can convert a shape to facets or primitives.
You could try 'model' -> 'triangulate n-gons' in the vertex modeler. It will make all the n-gons into tri sets. I prefer quads myself, but tris are much better than n-gons...
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