dennisharoldsen opened this issue on Jan 10, 2008 ยท 6 posts
replicand posted Thu, 10 January 2008 at 1:58 PM
You'll need a "real" shadow (I'm curently loving the depth mapped ones but raytracing is prolly easier), a "contact" shadow via ambient occlusion. I'd export the ground texture from landscape app, apply it to a square prop underneath your building to catch your shadows and composite the background and "object" images together. There's probably 100 different ways to do it.