juliettejannings opened this issue on Sep 15, 2007 · 29 posts
Angelouscuitry posted Fri, 11 January 2008 at 1:22 AM
Hmm, how does that go? I see the avatar, in .OBJ format, but it's all one big still object; trying to use the Translate/Pull, or Twist, etc moves the whole person, instead of a part(or kinematically.)
I'e been under the impression that this is becasue there are no parts, and/or bones in the .OBJ? I think these could be added fairly easily, but how would one know where to put them so that they are the same as the game; specifically so that BVH motion files, from Poser, would have the same kinds of mechanics(and tricky stuff like Joint Parameters..?)
Anyhow check out this free V3 texture, from Valea, called Natasha; converted to the SL Avatar UVs, I just did!