cuddlejacket opened this issue on Jun 08, 2001 ยท 74 posts
pnevai posted Fri, 08 June 2001 at 3:07 PM
Ok still not impressed. Any mention of the renderer. How many antialiasing stages? Does it support motion blurring and what mode? Object import and export or is it still only terrains? Radiosity and caustics, what about those?Interesting that no mention was made of the deep texture editor as it was one of the biggest pains to use and quite anemic. I must admit I do not see anything there that is a huge departure from the existing SW. Some nifty improvements but not the major overhaul a major release I expected. Network rendering, without reworking the render engine it is of no real benefit as most people are not going to run out and buy a render farm. With the speed of their render enging the need SMP. But not many are going to run out to buy a Dual CPU set up. Meatball modeling is just about one of the most useless techniques for modeling objects available. They needed to include a spline modeler or subdivision. Still lets wait until someone coughs up the full specs. I just took a good look at terragen. Now while it has it;s drawbacks and on it's own limited. With the LW plugins available for $90 even the default terrains it generates blows Bryce away. Besides so far it is still free.