xantor opened this issue on Jan 12, 2008 · 48 posts
kuroyume0161 posted Sat, 12 January 2008 at 4:20 PM
That could be done, but it wouldn't be recommended. Not something that Poser can do for you - you'd have to edit the CR2 or PZ3 to construct this new figure.
You'd have to basically splice the two figures together at the Figure and BODY sections: meaning that there'd be one Figure section which delineates the body parts for both figures (in the welds and addChilds). This would mean also verifying that all BODY references are to the one figure and that the figure numbers all agree.
Worse, you will more than likely need to figure out how you are going to get the geometry from both figures into one figure. Think about this. Each figure is usually constructed from a single figureResFile reference with the actors referencing the appropriate geometry groups by name. These names are typically the same between actors (hip, chest, head, lThigh, etc.). How would you do this with two figures in one - and not cause Poser to have a seizure, that is?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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