xantor opened this issue on Jan 12, 2008 · 48 posts
kuroyume0161 posted Sat, 12 January 2008 at 4:56 PM
Quote - The only way I can think of to make poser see it as one figure, is to have everything actually be one figure, and the only way I can think of to do that is to have everything use the same BODY actor, but if it's all one figure then how do you conform parts of it to itself? I don't think that conforming could be done from within one figure to itself (but I could be wrong).
I agree. Unfortunately, this is almost totally a problem with the geometry than the figure construction itself. To put several figures into one requires that the geometries be altered for this construction to then take place. If you go the multiple 'hip' route, the shoulder of the figure will rotate but not that of any of the other actors related to it unless you also do ERC. This just gets too complex from where I stand - why not just retain the conformers?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
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-- Bjarne
Stroustrup
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