FranOnTheEdge opened this issue on Nov 19, 2007 · 86 posts
FranOnTheEdge posted Sun, 13 January 2008 at 8:54 AM
Render Times
Number of lights - intensity of same.
If soft shadows are on - it shoots up.
Type of mat - lots of glass shoots it up as does lots of reflections - so high shine does.
Complexity of mat - detailed Seriously Real mats take longer than most other ground mats (but worth it IMO).
Volumetric World ups it too
Volumetric mats instead of surface also do.
Lots of things in the view will up render times too, the more detailed the higher the render time. (Polygons)
Number of rays per pixel will also do it, enabled by picking "Super" in the render options.
Also picking "Premuim" in there enables all the soft shadows (as well as the soft shadows option in the light lab) the blurry reflections, blurry transmissions, true ambience and depth of field - all of which increase render times.
So does increasing the maximum ray depth... Total internal reflection....
Things in the light lab that increase render times:
Using a gel,
turning on soft shadows
Increasing intensity
Turning on Visible object: surface
Visible object: volume
Infinite light: - this actually decreased the render time
Basically just turning Bryce on, increases your render time! Lol. But try things out, see what happens.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)