Forum: Poser - OFFICIAL


Subject: Super cr2?

xantor opened this issue on Jan 12, 2008 · 48 posts


lesbentley posted Sun, 13 January 2008 at 9:52 AM

EUREKA?

Perhaps my last post was too pessimistic. I don't want to make extravagant claims before this has been thouroughly tested, but on the face of it I now have a working "Super cr2".

Two (almost) stock characters (for want of a better term) in one figure sharing one BODY actor.

The problem I thought I had with materials was illusory, caused by too much caffeine and too little sleep. The materials in B can refference the figure block without problems.

The save and reload problem was fixed by using 'geomCustom' for the actors in B (the Biker Shorts). Posette still uses a 'figureResFile'. The problem was that whilst Poser seems quite happy to read two diffrent 'figureResFile[s]' from a cr2, when it saves to cr2 or pz3 it only uses the last 'figureResFile' in the figure, stripping out any others.

A kind of psudo conforming was implimented by simply changing the hierachy and parenting in B, so in the 'hip_B:1' actor it is parented to  'hip:1' and so on for the other parts, and in the 'figure' block 'hip_B:1' is added as a childe of 'hip:1' and so no for the other parts each "Part_B:1" being a child of "Part:1". I was worried that doing it this way the actors might not respect the joint paramiters, but as far as I can tell they do.

In the graphic the figure on the left is the "Super cr2", on the right is a normal Posette with Biker Shorts conformed. A stock pose was applied to both, and the amount of pokethrough looks the same. In the "Super cr2" the shorts also follow when the paramiter dials are used to pose Posette.

So there you have it a  "Super cr2", it can be done! Whilst I only used two "characters" in my Super cr2, I can see no reason why more can't be included.