Forum: 3D Modeling


Subject: Realistic Destruction Through Dynamic Simulation

TerraMatrix opened this issue on Jan 08, 2008 ยท 6 posts


pauljs75 posted Mon, 14 January 2008 at 12:10 AM

I wonder how much CPU & RAM that would eat. Think it's slow enough to render something as it is with some programs, imagine having to numbercrunch fractal based crack propagation and surface generation...

Even if you could do it at home, you might need to build a farm to make it workable.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
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