pnevai opened this issue on Jun 08, 2001 ยท 15 posts
pnevai posted Fri, 08 June 2001 at 8:09 PM
intuitive user-interface - Extremely easy to use layout, along with realistic default settings, allows the creation of good-looking scenes within seconds of starting the program. random fractal terrain - Controllable parameters allow extremely varied terrain shapes. Can also be used to 'fill in' realistic terrain on a user-defined landscape. high detail foreground texturing - The rendering engine allows extreme close-ups of landscape details with automatic level of detail adjustment. terrain sculpting tools - Can be used to 'paint' the shape of the landscape, to position mountains and valleys or make changes to random landscapes. Random terrain generation can be used 'fill in' realistic terrain over deliberately positioned mountains and valleys. terrain modification tools - Functions for allowing overall modification of terrain shape, such as glaciation. combination of terrains - Two terrains can be combined together to produce a new terrain, using a number of different methods such as 'highest', 'lowest', height addition and subtraction, to extend the usefulness of the terrain generation system. terrain import/export - Terragen can import and export raw heightfield information in 8-bit greyscale (and soon 16-bit). Possible uses include the construction of terrains from externally created pictures. Terragen can also save terrains as Lightwave LWO files, and files compatible with the 'Import Binary' feature in VistaPro. hierarchical surface colour map - The surface of the landscape is divided into different components, such as grass and rock. Any component (surface) may be divided further, as far as is desired. There is huge potential for very complex, detailed landscape surfaces with this system. water - Lakes and seas can be rendered, complete with ripples/waves and soft reflections. cloud layer - A 2-dimensional cloud generator and rendering system which realistically shades the clouds to give an impression that they are actually 3-dimensional. Also, an experimental 3-dimensional cloud renderer which can in most cases provide even more realistic results. multi-haze atmospheric model - This allows for highly realistic skies and haze, while allowing room for experimentation and artistic licence. volumetric lighting - Shadows from the terrain and clouds can be cast into the atmospheric haze to give 'sunbeams' and improve the overall lighting of the atmosphere. realistic sunlight penetration system - Calculates the dimming and reddening of the sunlight through the atmosphere. Improves foggy scenes and gives gorgeous sunsets with ease while still permitting control over its effects. anisotropic lighting of atmosphere - At present, this is achieved by a convincing 'glow' effect applied to clouds and haze. 'soft' shadows - Although only calculated by approximation, this effect looks almost perfect and has no rendering time overhead. Create terrains up to 4097 X 4097 pixel resolution. Plugin compatible for use with Lightwave. IT IS FREE. Bryce 5's terrain gen program will have to be a phenominal improvement to match these features. Bryce 4's terrain generator can only creat a terrain that is only 500 X 500 or so pixel resolution. Ans well as for the Lightwave plugin functionality, I suppose you feel that the bryce product is an equal modeler and animation package to Newteks LW 6.5 Nd no it does not take milliseconds or every Bryce modeler out there would be kicking out images like ones the default Terragen creates. And I certainly do not see many of those on the Gallary. Have you actually looked at the terragen gallery. The output of that application and the photorealistic capability is uncanny. Anyway as I said before. It is this type of improvement that I expected out of Bryce. Not the tweaks and small additions. The biggest thing so far seems to be the tree generator. No radiosity and Caustics. At least they could have added that.