Rayraz opened this issue on Jan 15, 2008 ยท 18 posts
Rayraz posted Wed, 16 January 2008 at 9:59 AM
The water is a large flat metaball :-) It allows the blobs to blend in and also allows the flesh shader to blend in so the waters transparency acts as an added control to make the flesh more translucent as it comes closer to the water level :-)
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