Forum: Poser - OFFICIAL


Subject: Displacement maps and negative colors(?)

bopperthijs opened this issue on Jan 18, 2008 ยท 20 posts


bopperthijs posted Fri, 18 January 2008 at 6:48 PM

This is standard setup: a small bitmap with a medium gray (127) surface and a white and a black dot, and the displacement value set to 200. As everyone knows who has used displacement maps before, this are grayscaled bitmaps who push or pull the surface of an object once rendered, dependimg on the gray values of the bitmap.

-How can you improve things when you don't make mistakes?