Forum: Poser - OFFICIAL


Subject: Displacement maps and negative colors(?)

bopperthijs opened this issue on Jan 18, 2008 · 20 posts


dburdick posted Sat, 19 January 2008 at 5:54 PM

The fundamental problem is that Poser handles displacement maps incorrectly versus how virtually every other 3D handles displacement.  The industry standard is that middle gray is 0, white is +1 and black is -1.  In Poser, Black is zero, Middle Gray is +0.5 and white is +1.  The workarounds suggested here are good ones.