Forum: Poser - OFFICIAL


Subject: Material room and black backfaces question?

Conniekat8 opened this issue on Jan 19, 2008 · 17 posts


kobaltkween posted Sun, 20 January 2008 at 7:53 AM

the thing is that normals forward in the material room is kind of a work around.  that is, unless you're rendering the inside of something, black polys mean that your .obj has polys with reversed normals.  i only mention this because it sounds like you're working with your own file?  normals forward will make it render right, but won't solve the basic problem, which is in the mesh.