Here are my settings: I've used Michael3 as Guineapig, I applied this materialsetting to the torso, the hip and the nipples materialzones of Michael, The other zones are no affected. In the upperright corner, you see the map I made, the size is about 3000x3999 and greyscaled. I've made this map in paintshop: First I imported the seam-guide of M3 by snowsultan and scaled it up. Then I added a layer as background which I filled with the deepest black. Then I made a next layer whcih I called belly and I painted some grey and white strokes in the bellyarea, and then I blurred it with a gaussian blur with radius 50. If you don't blur it you'll get strange kinks in your displacement. I saved the map as BMP-file, you can also save it as jpg, but be sure to keep the quality at 100%.
The image-map node is attached to the "gravity" nodes which I showed in the first posts. I've omitted the "touch-floor", because they won't be necessary in this case, Displacementscale is set to 10, I found out that higher values then 15 make the result ugly.
There are more drawbacks but I;ll tell them in the last post.
After this comes the first render without displacement; I injected a "heavy" morph to M3 and dialed it up to 0.2, I'll explain later why.
Bopper.
-How can you improve things when you don't make mistakes?