Forum: Poser - OFFICIAL


Subject: gravity controlled displacement maps.

bopperthijs opened this issue on Jan 19, 2008 · 35 posts


bopperthijs posted Sun, 20 January 2008 at 5:20 PM

Like I said there are some disadvantages to this method:
It's hard to smooth, because the N-node take the original mesh and not the smoothed one, you get strange kinks in your surface. Keep the displacementscale small to avoid this.
When you have detailed objects in your "fat-area" like a navel or nipple, the surface gets very distorted by the displacement, you can avoid this by using a nipple-gone or navel-gone morph, but this gives strange results in the texture map. It works better in area's with little detail.
It works great on breasts but you get huge areolas and nipples
The fat-d.map is useful in combination with fatrelated FBM-morphs like heavy, voloptuous or similar, It helps to exaggarate the morph and gives it a more natural look, this is why I used a heavy morph on Michael.

Well, this is it so far. I'm well aware this can be improved, but I'm still working on it, the hard part is to make realistic mape and finding the correct settings. If anyone has any ideas for this I'm open for all  suggestions..

Have a nice evening,

Bopperthijs

-How can you improve things when you don't make mistakes?