Forum: Poser - OFFICIAL


Subject: Welcome to My Hell!

lkendall opened this issue on Jan 20, 2008 · 7 posts


Stepdad posted Mon, 21 January 2008 at 9:23 AM

Quote - 1/21/08

I have been trying to scale and texture a Poser 7 – Primitive – Cylinder to use as a dais. Can some one tell me why the ends separate from the tube when a displacement map is used? Can this be fixed?

I am beginning to think I need to get a freeware modeler to make my own primitives. Surely I could handle some simple primitives. Is "Wings" freeware? Can one distribute (even sell) work created with a freeware program?

LMK

 

Well, when you apply your displacment map my guess is your applying it to all sides of the the cylinder, which can cause some strange effects on occasion - to prevent this go into the group editor and setup 3 new groups, one for the rounded poriton of the cylinder and one for both the top and bottom of the cylinder.

Then use the group editor to create new material zones for each, and apply your displacement map to just the rounded portion of your cylinder.. that will probably get you much closer to the effect your looking for.

Hope that helps,
Stepdad