seanlo opened this issue on Jan 21, 2008 · 12 posts
Conniekat8 posted Mon, 21 January 2008 at 5:42 PM
More technically correct term would be that the 'topology' of the mesh is the problem, but there's a lot fewer people whom know what topology means, so triangles get a bad rap.
I'm yet to see a routine that lets you efficiently pick in more detail how to simplify a mesh. Those that I did see that allow some liberty need a lot of user input, to a point where it's more efficient modelling a new simpler mesh.
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