Forum: Poser - OFFICIAL


Subject: FaceShop 3.5 VS. Face Room

imagination304 opened this issue on Jan 20, 2008 · 57 posts


Stepdad posted Mon, 21 January 2008 at 7:28 PM

Quote - > Quote - Well, you can use pretty much any figure you want. So your not limited to the very few poser figures. So that kind of blows the poser face room out of the water. Besides not being limited to poser. In fact. you don't even have to open poser to use it.

The texture that is generated need to be run through a paint program to get it cleaned up  a bit and the mirror morph is still lame. but over all, it works well.
 
If you practice with FS you get good at too. It's a tool and it does what it is designed to do.

Isn't there a demo to try and make up your own mind? It's like any software. Some some will hate it, some will gush over it and some like me think of it as another tool that gets you to where you want to go. So if there is a demo,try it and put more tha a couple of minutes into testing it before you decide if it is something you can use.

 

In DIRECT aswer to the previous poster, there's a fully functional 15-day FREE trial at http://www.abalonellc.com/15day-trial-softwa.html

(Note: I am the vendor and I have been threatened with banishement by Rendo moderators and VPs if I directly promote my software. This note, hopefully, is NOT a promotion as it pertains to an information that I am giving in response to a direct question by someone who is not affiliated with me in any shape or form. After all, providing info is the purpose of such forums - one hopes).
Laslo

 

I tried the free demo myself once, more out of curiosity than actual need, and I have to be honest with you, I found the program very very difficult to use.  I used just the default settings for V4 as I recall, and honestly I never did get any results I considered even slightly usable even without textures.  

I'm not certain if I just didn't have the knack for outlining things properly, but I just found the entire thing way, way too "touchy" - even very small variations in your outlining can result in huge changes to the resultant figure, and honestly if the outlining process is that finicky it really should be detailed better ih your tutorials how it should be done properly for good results.

Don't get me wrong, I apprecaite the time you obviously spent on the program and it is an acheivement considering the difficulties of trying to convert a 2 dimensional map ihto a 3 dimensional figure, however on the whole I'd have to say that I won't be purchasing anytime soon because the program itself was just too difficult to use,

Have you considered perhaps a switch that would set certain limits on how far certain thihgs get morphed on the 3d model?  Something the user could turn on and off, so those who are already expert on the program could use it as they always had, but for those of us who aren't so adept and puttihg those lines on exactly the right pixel won't end up with a morph that looks like someone took a baseball bat upside the head?

Just a thought - love the idea behind the program, but as I said the demo convinced me that it wouldn't do me much good if I did purchase it, just never could get the knack of getting those lines exactly right on the bitmap and my end results always turned out terrible.. not only did they not look anything like the pictures of the people I was using, they didn't even look human.

Just my 2 cents worth
Stepdad