imagination304 opened this issue on Jan 20, 2008 · 57 posts
Stepdad posted Tue, 22 January 2008 at 6:08 PM
Quote - 8) Use a head that closely matches the target reference.
Well, since I'm dong this specifically for poser figures like V3, V4 or M3 I'm not sure how I can "use a head that closely matches the target reference", since the heads I'm using are pretty much predefined.
There were some good tips there, particularly the info about setting up reference points first in photoshop.. but I think you might have missed my original point somewhat - a very tiny variation in those points, even as much as a pixel or two, can lead to a HUGE change in the results. I was hoping perhaps this is something they can address in future versions, something that would limit the resultant morphs (if selected) so that it stays within certain proscribed limits, so that no matter how bad a job you did outlining the face you wouldn't end up with something that wasn't even recognizable as a human head.
Also, with all of the saving, comparing, exporting, remorphing, and what not, it sounds to me as if it would be almost easier to export the head as an obj file, load it into my prefered 3d editor using my reference images as backgrounds and building my own custom morph that way. I love the idea of something more "automatic" but in all honesty this program just doesn't quite fit the bill. It's a great idea and with some further development might really be a worthwhile addition to my utilties collection, but honestly at this stage like I said it's simply too hard to use and the end results are far to variable with only miniscule changes in your outlining.
Just my opinion of course, others results might vary, but when I can outline the same picture using pretty much the same reference points and get such varied results from multiple attempts, I personally think that the problem lies with the outlining process, not with the user. Granted a certain amount of sensitivity is fine here.. but overall I think the program is far too sensitive to such things - and I think you'll find more than a few others that agree with me on this point.
So I'm hopeful the developer will take that into account and fix it in future versions, if so he'll probably be able to pickup a lot of loyal customers, myself included. If not, well then I guess some folks will still buy it but odds are good that you'll have a fair amount of dissastisfied customers, who were looking for something a bit more "automated" than what this program can really provide.
When you watch the video tutorials it says nothing about all the exporitng, importing, material zone ho-ha - It just makes it look like you click on the picture a few times, press a button and viola! So really at this point the program just doesn't work as "advertised" by the tutorial, and this is a big problem IMHO.
So hopefully the developer will address these issues and if so I'll look at investing in a copy. If not, well, sorry charlie, but no sale.
As always, just my 2 cents worth,
Stepdad