2be opened this issue on Jan 20, 2008 · 99 posts
Lyrra posted Thu, 24 January 2008 at 4:31 AM
drifter
well first you get a nice sharp knife and a cabin in the woods ....
no! lol really all you need is photoshop, good photographs and the patience of a saint
you have to take each section and lay it onto the mesh, at the right size so the hairs and pores are in scale. and then when youve patched it togther you have to go back and get rid of as much skin shine and shadowing as you can. All that should be done by the modeling of the mesh when its rendered. So as you can see getting all the little details on hands and feet can take a very long time. After the base skin is done then you get to do makeup and tatoos and what not. then setting up the skins with shaders , if you use them that is. So its a lot of careful work but not too tricky :)
In comparison props are much much easier :) especially nice big things like buildings where you can use tiling textures.
In my opinion as an ex moderator .. I dont think this thread is nasty. Mind you I'd be watching it like a hawk .. after all Loyal Customers never do like it when someone points out flaws in their favorites work and they can get nasty.
But as long as its just a relatively calm discussion of the merits of merchant resources vs. custom work .. I think thats okay. Though the thread did get hijacked a bit, for which I must apologise. Mea culpa :)
Lyrra