louiseboots opened this issue on Jan 15, 2008 · 9 posts
bopperthijs posted Sat, 26 January 2008 at 11:57 AM
The idea was based on a baggingsbill shader for dried mud, which can be found in the Node-cult forum of runtimeDNA.
Best regards,
Bopperthijs
PS. Of course it can also be used as creepy zombie shader!
-How can you improve things when you don't make mistakes?