Forum: Poser - OFFICIAL


Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)

bagginsbill opened this issue on Jun 29, 2007 · 236 posts


bagginsbill posted Fri, 01 February 2008 at 6:18 AM

I know this matters. Among those doing the speed test,were you on P6 or P7?

I believe P7 has a problem with extereme closeup when using displacement maps.

I can get P7 to render at a crawl even with a simple sphere and a single node plugged into displacement on the sphere.

When it goes super slow, it usually is because it is out of memory and is swapping. When I do a super closeup in P7, my memory shoots over 2 Gigabytes and swapping then ruins the performance.

I dismissed it as a fluke when I hit this, because I was just amusing myself and didn't really need the extreme closeup.

JDRedline - try extreme closeup on a sphere, using a turbulence node for displacement. Get close and closer. Does it use more memory? If so, we should start a new thread about this.
 


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