Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
On a couple of occasions I had to do something similar. Instead of actually deleting the polygons, I just gave them a material assignment, called "ghost", that had all values set to zero, except for transparency and its falloff were set to 1. This material doesn't render, but if I ever need to revert, I can just assign the adjacent material to the ghost mat and it will look unchanged. I first discovered this working with the old conforming clothing that had "caps" in the sleeves and collar that often showed when they shouldn't have.
Not relevant to your question, I know, but rather to what you are trying to accomplish...
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Hello,
I have a figure where I added some conforming clothes. Basically, I want to remove the parts of the figure that are behind the clothes (less polygons, less poke through). Easy enough, I just hide them in the Hier Editor. But, since some groups in the figure have information under the clothes and shown, I would like to edit them. Here I go into the Group window, select the under the clothes part, invert and then make a prop. Then in the Hier Editor, I turn off the original group. Basically this is my work around since I don't know how to actually delete polygons in Poser. Is there a better approach?
I have tried exporting the figure with clothes to OBJ, and deleting the polygons there and then importing the modified figure. The problem I have is that it seems the figure is smaller. I have calculated that I would need to import at 107.957% to have the exact same model (using the joint editor tool to get my numbers). Of course then, Poser is so kind to round up to 108%. At 108%, when I go into Set Up, the initial zeroized figure does not line up perfectly, and when I go back to the pose tab my figure is deformed.
Needless to say, I am going nucking futs. Any useful insight is appreciated.
Thanks,
Tom B