Mason opened this issue on Mar 23, 2001 ยท 138 posts
littlefox posted Sun, 10 June 2001 at 4:14 PM
Well I'm not certain if this is possible but I thought I'd toss it out here and see if anyone could help. I'm looking for a way to transfer the 'joints' in poser to 'bones' in Lightwave. While the plugin for PoserPro allows you to import all your hard work from Poser into Lightwave, it removes all information about bones and leaves you with a solid lump (which moves by morphs) that you have to regroup and fight with to make it then work with sasquatch and the cloth programs (which doesn't understand morphs but does understand movement)..... this is a real nightmare, especially considering the 'joints' themselves are already defined and Lightwave's specs are publicly available...... HELP!?!?