Forum: Carrara


Subject: Trick to making lights work?

pauljs75 opened this issue on Feb 03, 2008 · 11 posts


pauljs75 posted Mon, 04 February 2008 at 12:12 AM

Hahaha...  Figured out what the deal was...  The bulb has to be itty-bitty, so it fits inside the clear glass of the bulb mesh without touching anything. Also for it to really show, there has to be some glow values added to the shaders for the meshes through which the light shines or reflects from. And I found some lighting effects that add icing to the cake. :woot:

Now here's a thought...  Anyone got an idea how to make the glow value for the headlight lens shader occur in spaced out thin horizontal lines? (I think somebody might know what I'm getting at.) Or perhaps it could better described as thin bars of a light color with thick bars of a dark color?


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.