pauljs75 opened this issue on Feb 03, 2008 · 11 posts
pauljs75 posted Mon, 04 February 2008 at 12:12 AM
Now here's a thought... Anyone got an idea how to make the glow value for the headlight lens shader occur in spaced out thin horizontal lines? (I think somebody might know what I'm getting at.) Or perhaps it could better described as thin bars of a light color with thick bars of a dark color?
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