surgeon3d opened this issue on Aug 25, 2007 ยท 13 posts
svdl posted Mon, 04 February 2008 at 1:36 PM
Off the top of my head: yes, it can be done.
Ambient occlusion is often applied to the light. This is the fastest way to set up ambient occlusion, but not the best way.
It's better to turn ambient occlusion OFF for the light, and turn it ON per material of your scene. You can specify different ambient occlusion settings per material. In the case of those under eye artifacts, ambient occlusion on the face material could be turned off, or set to a larger bias, or set to use more ray samples, or set to use a different angle (lots of experiments, lots of test renders... time consuming, that's for sure!).
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter