Forum: Poser - OFFICIAL


Subject: Victoria 4.2

jartz opened this issue on Feb 05, 2008 · 135 posts


kuroyume0161 posted Fri, 08 February 2008 at 11:19 PM

Actually, you raise an extremely relevant point there Mr. Calgary Flame. ;)  Jus' kidding - you know me and my hockey stick envy. ;D

But you are absolutely correct.  The problem of morphing morphs is well known and irretractible.  For instance, if you morph a figure from a default caucasian into an asian, other morphs expected to work on the default may suffer and cause unexpected and unwanted results with the asian morphology.  How is this going to work if you take a single figure geometry (not a bunch of geometries based on a template and then crafted into various forms like V3/M3/D3/H3/A3/SP3/...) and try to make it useful as many different things?

Seems to me that you may end up with duplication here.  You'll have V4 morphs that work with V4 and A4 morphs that only really work with A4.  This is no different than the current scheme but it doesn't justify the approach or, at the least, confounds the issue.  Daz might as well release A4 as a 'new figure' and omit the fact that it is just a morph of V4 since the compatibility results are indistinguishable from the Mil 3 approach.  One would think that, as has been mentioned, there would also need to be JP alterations.  One cannot get a good male figure from a female figure by morphs alone - it requires some deeper alteration.  This affects morphs, this affects clothing, this affect everything but the one area that can remain intact - UVs.  So, what's the difference?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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