Forum: Poser - OFFICIAL


Subject: Morph Tool:

lkendall opened this issue on Feb 08, 2008 · 4 posts


JoePublic posted Sun, 10 February 2008 at 2:31 AM

Attached Link: http://forum.daz3d.com/viewtopic.php?t=74171

Since Poser 7 there are morphs... ...and then there are *MORPHS*.  🆒

Poser 7 is able to use two different methods to execute morphs:
Morphs loaded "the normal way" (As an object file, with MorphManager or via injection), are read after Poser reads the joint info, so they can be found placed on top of the cr2.

But morphs created directly by the morphbrush are placed at the bottom of a cr2, so Poser reads them first.
This allows Poser to "ignore" the distortions caused by the joints falloff zones, so you can directly manipulate a joint's shape, even if the figure is already posed.

Morphbrush made morphs that are intended to just create a new bodyshape or face or a new expression, can be saved and distributed like any other morph.
The only difference is that you use the morphbrush to sculpt them instead of magnets or an outside app.
Once you export them as an object or use any of the other "common" methods to distribute them, Poser treats them like any other morph.
So whatever method you already use to create injection morphs (Editing by hand, MorphManager, InjectionPoseBuilder or InjectionMagic), will work for "normal" morphbrush made morphs, too.

But morphbrush morphs intended to correct joints must be placed into the correct place (At the bottom of the cr2), to work properly, that's why the standard morph transfer methods won't suffice.
If you want to distribute them, either use an (otherwise) blank cr2 with your morphs put into the correct position that overwrites the original figure's cr2, or the
morph has to be manually moved around after it is loaded the normal way:

  1. Load morph.
  2. Save figure with loaded morph to library.
  3. Open cr2 in CR2Builder
  4. Find morph.
    5.Move to bottom of the node
  5. Save cr2.

It's actually only a few seconds with a little practise, and the reward are 100% realistic joints.