jartz opened this issue on Feb 05, 2008 · 135 posts
kuroyume0161 posted Mon, 11 February 2008 at 1:35 AM
Hopefully, the progress costs are swayed towards the implementers and not those who are destined to use the progressive advancements.
Imagine, well, okay, use Unix systems for instance. In their superior speed, flexibility, and other capabilities what have they done? They have implemented about 5000 more commands with 100000000 arguments which require PhDs to understand. So, for all of the improvements one has to be geek/nerd/loner who reads man pages for months on end trying every combination of arguments (in the gazillions of gazillions) to get a highly optimized, useful system. Not my idea of 'advancement'. There have been improvements in 'user interface' - but not really. That explains why everyone uses Linux! (right...)
Sorry, if automobiles were built upon these principles, it would require 100 actions to start it and then 10000 more to perform normal operations (breaking, shifting, accelerating, windshield wiper operation). Technical advancements do tend to go through these complex-easy phases (earlier cars were much more complicated without computer chips and automatic transmissions). So, it seems we are back in one of those phases with 3D CG - or at least with Poser. Victoria is the Edsel and we are the guinea pigs in the evolutionary process. The problem is that the fundamentals haven't changed much - so we're basically trying to find better ways to improve an old automobile paradigm. That's the THING! Poser hasn't changed any of its fundamental processes since, when, Poser 3 (2, 1)?. We are stuck in a rut of innovation by exploiting the archaic system in-place. And, we, as users, are continually paying the price for the insignificant adaptations. How far can this be taken? (That is, for how long will users bite on the same old baited hook).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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