RundwulfWolfShield opened this issue on Feb 10, 2008 · 63 posts
RubiconDigital posted Mon, 11 February 2008 at 10:09 PM
Quote -
I have a question or two, and I'm not being sarcastic , I'd truly like to know.... you say sales were sluggish with the D|S specific product, so my questions..
- how did the Poser version of the same product sell?
- Did the D|S version match up in quality, as close as possible, given the procedural textures issue, to the Poser product?
again, I'm not being sarcastic, just curious :)
cimaira
The Poser version went gangbusters. It was a lighting set, so textures weren't an issue in this case. Anyway, I don't want to turn this into a whinge about one of my products, but you guys should know that there are issues with supporting Studio.
Poser is such a pain to produce content for that I suspect many people are happy to see their products hit the store, without wanting to go through an even longer development process by making sure they work in Studio.
The lights are different, so if you provide a lighting rig as part of a product, you need to develop it twice. It's not just a case of copying the light settings from Poser and plugging them into Studio's lights.
As I already mentioned, Studio can't read the Poser shader tree, so if you develop something for Poser and use shader nodes to enhance your textures, it's just going to look wrong in Studio.
These are the two most obvious issues for me.
My suggestion to people who see an item and wonder if it works in Studio, is to e-mail the vendor and ask. Any vendor who is interested in good customer relations will get back to you promptly.