pauljs75 opened this issue on Feb 11, 2008 · 16 posts
Sparrowhawke posted Tue, 12 February 2008 at 12:02 AM
Brian,
Once installed you will find the shader under the Sparrowhawke3D submenu.
Use it with the alpha channel on something like a classic wine glass spline object rather than transparency and see what happens. Adjusting the Acuteness Falloff will exaggerate the effect.
Make a cloud shape or something like that in the vertex modeler and hit it with a wave deformer. For clouds and smoke stuff use it in the alpha channel and check the EdgeFalloff Inverse option so the edges fade away.