pauljs75 opened this issue on Feb 11, 2008 · 16 posts
pauljs75 posted Tue, 12 February 2008 at 1:03 AM
The strangeness seems particular to the car paint shader I was working on. (The artifacting doesn't happen in simpler shaders using falloff.) The idea was to have the paint shift color near the edges to achieve a pearlescent effect. Does work to some degree, but the reflection weirdness limits it.
Other than that, the falloff channel thingy is powerful stuff. Made a Hal 9000 effect with it and some fuzzy cloudlike shaders. I'm sure there's even some more inventive uses.
Your friendly neighborhood Wings3D nut.
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There might be something worth downloading.