Forum: Carrara


Subject: Falloff blender for shaders?

pauljs75 opened this issue on Feb 11, 2008 ยท 16 posts


pauljs75 posted Tue, 12 February 2008 at 11:03 AM

Some simple and quick experiments...
  1. Particle emitter(s) snow.
  2. Alpha channel - fuzzy edges. (Similar effect can happen in regular transparancy too.)
  3. SSS "wax" with edge falloff added to translucency channel.
  4. My "Hal 9000" shader, no extra light.
  5. My "Hal 9000" shader, but with bulb light inside or behind.

Tried to see if there was a way to do something else neat with this, but Carrara didn't like it when I tried to mess with leaves on some tree and quit. (No fault of the shader though, didn't get that far.)


Barbequed Pixels?

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