molsmith opened this issue on Feb 12, 2008 · 122 posts
kuroyume0161 posted Wed, 13 February 2008 at 2:48 AM
Just to clarify some things here with respect to morph dials and injection:
Morph dials (targetGeom channels) and morph deltas must exist in the CR2 to morph the figure.
In V4.0 and earlier Millenium figures, this was accomplished by a static set of morph dials in two parts - user and private - into which you "INJected" the morph deltas. Note: Except for Aiko3/Hiro3 where the morph dials and deltas were completely included in the CR2.
In V4.1, Daz decided to use a new method (EXP) wherein the static morph dial sets were replaced by scripts that added the required morph dials to the CR2 during package installation (not the morph deltas!). When you install V4.1, you basically get the private morph dials automatically inserted into the CR2.
The biggie: there is no difference in morph injection between the two methods (theoretically). One must separate the 'morph dial' EXP tech from the morph deltas and unhiding process of INJ tech.
Unless Daz has changed the tech again (which I haven't heard about), V4.2 is using the same EXP tech that V4.1 employed. This involves the scripted creation of morph dials to support further injection of the morph deltas. This does not add much improvement in file size - except that instead of a voluminous static dial set (V4.0), you now have a more 'in-demand' dynamic dial set (V4.1+) added during installation only. Empty dials, though, don't consume much space in the file. The consumer of space in the file are the morph deltas (Injection tech).
In plane terms, you still need to INJect the morph deltas for the morph dials to, well, morph. The deltas aren't added - just like they weren't added in level-3 Millenium figures or V4.0/4.1. V4.1/4.2 do change the paradigm on the idea of the morph dials themselves - they are no longer a static commodity (which all products must use to an extent) but one that can be added to on a product basis.
Someone correct me if this is incorrect.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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