Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
2/13/08
To install V 4.2 to ANY runtime you want, copy the Poser.exe to the same directory where the "RUNTIME" folder is located. This has already been mentioned in this thread, but some may not have understood the reference.
DAZ says to use the main runtime because Poser has a primative search routine that defaults to the Windows generic search of all disks if a file isn't found where the search expects it to be. If one has V4.0, V4.1, and V4.2 in seperate runtimes and a search finds a file from the wrong runtime first, it will try and load that file with unpredictable results.
Moprhs for any figure can be loaded in any runtime, but the wait for the morphs to be found and loaded from the unexpected location can take a very long time. Once morphs are loaded, save the loaded figure, and it will work fine.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Here are some of the issues I have with V4.2
After uninstalling all of my V4.1 figures and morphs, took 4 times to install to get some morphs to work. FMB and Creatures morphs still don't work, and custom morphs work fine.
Loading V4.2 takes longer to load than V4.1 does.
V4.2 updater icon doesn't work
Did not get a V4 to V3 update icon after installing the morphs for the figure.
After getting V4.2 to load it does take time for morphs and textures to load.
Daz support has been no help so far, keep telling me I have V4.1 still installed
Poserverse The New Home
for NYGUY's Freebies
yes but V4 never DID come with an INJ version of her full body morphs- it was all packed into the CR2. So how are you folks reloading all the body morphs that came with the morph pack into V4.2?
I was able to reload the creature/muscle morphs again no problem, but all the standard full body morphs/chest/legs/arms/head morphs I need are not there, and only the expression morphs load when you click INJ V4.2 base!
The advantage of having a male figure and Aiko4 built into V4 is that Wardrobe Wizard conversions become much cleaner (and won't have to be new conversion files by Phil which could cost $4.95). It also means that all the morph packs and texture packs will work with all the figures. People won't have to buy A4 morphs if they're happy with the ones for V4, though there will probably be some unique A4 toon style morphs that will be unique to that version.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
I installed to a separate folder as I always do (with a copy of the Poser exe and rsr file), then just copy/paste into Poser’s runtime.
I then “initialized” V4.2 with the new files in the “!Daz” folder which “activates” all the build-in morphs,.. and all works fine.
Note: The weather here in Miami has become extremely windy and a “Tornado Watch” has been issued…but…I don’t think that had anything to do with the V4.2 install (I could be wrong).
SWAMP
Quote - The advantage of having a male figure and Aiko4 built into V4 is that Wardrobe Wizard conversions become much cleaner (and won't have to be new conversion files by Phil which could cost $4.95). It also means that all the morph packs and texture packs will work with all the figures. People won't have to buy A4 morphs if they're happy with the ones for V4, though there will probably be some unique A4 toon style morphs that will be unique to that version.
A4 mesh will be based on V4.2 mesh. It will be like the original Aiko which was based on the Stephine mesh. There has been discussions on this over at Daz due to people thought it was going to be a morph built in to V4.2.
Poserverse The New Home
for NYGUY's Freebies
Quote - Most of the pickiness is in where you install and keep the parts. The readScripts are all relative references which are seemingly made to the main Runtime (of the Poser install) - which usually means that the !DAZ folder must be in the main Runtime no matter in which Runtimes the other files reside.
The problem with EXP tech is that now you have this extra censorship on where you put the other files since it seems to expect the CR2 to reside in the main Runtime (so that is can be updated with new morph dials). Thinking about this, maybe the problem resides in the install process making assumptions not about where the CR2 is to be updated but in some default process on how to make readScript references (?). I don't know - haven't examined this tech in enough depth to understand the limitations.
Which is why I have a very special runtime just for V4.x to live in by herself. Whenever it gets updated, I copy the !DAZ folder to each of my runtimes containing charactes, and copy the correct Character and Pose folders to the place in my DAZ runtime where I keep such things. (I've divided poses according to what they affect, so I have Injection poses in one place, character packages in another, clothes poses in another etc.)
Quote - > Quote - OK, probably the dumb question of the day, but why would you want male morphs? Why not just use a male figure?
Drag queens.
I agree, I've not seen anything so far from the new 4.2 male morphs that doesn't look like a female taking male hormones. Looks creepy seeing images of the male 4.2 cuddling the female 4.2. If that's all 4.2 has to it, then I'm sticking with 4.1 and DAZ can keep the male morphs. And hope that this is not DAZ's answer for the M4.
acadia or someone put a nice Runtime file structure along with a Poser.exe in freestuff, I think. This can help if you have a lot of upgrades and keep a different file system. You can run all the daz.exes into a (desktop) runtime and then drag and drop without having to search it out of Poser. I hate exes sometimes. I put Geometries, textures, DAZ! and python scripts in the Poser runtime, though. Seemed like standard Daz format(like with V3) this time too. Scrolling on that V4 pose inj file will give you a rush..
Do you think it's possible to create folders in the Morph++ ?
I mean the Morph++ list in Poser is VERY big and it's not very easy to manage scrolling to the right morph, the legs morph were at the beginning or at the end of the list, arrrgghh I don't remember , let's start from the beginning ??!!!....
I must say over the last 8 years working with Poser - I have learned not to change my Poser setups to far from the factory defaluts. I basicly un-installed all my old V4.0 and V4.1 files and re-installed V4.2 files. Every thing is working fine all but the male body morph which works OK, with the exception of still having breasts. I figured there would be a "no breasts" morph target, but I did not locate any If anyone has any ideas I would apperciate it?
hey guys i just wanted to check if anybody has had this problem with v4.2.
i set the male morphs for the body and some of the face plus my own character head INJ. i then applied one of the GW male textures,a preset pose and used v4 real skin shader by face off.
when the skin shader finished applying the MAT the lights dissapeared for a second, i thought nothing of it and saved the scene.
when i later reopened the scene the lights were gone and the pose has reset. its not a huge deal re applying the lights and pose but im just checking if anyone knew what might be happening? and whether they can replicate this situation and see if it is just me :D
thanks
Rebelmommy has a script in freestuff for unlocking/revealing the eye dials.
http://www.renderosity.com/mod/freestuff/index.php?user_id=276283
imho, this is a PITA. this is just content, and having to uninstall previous installations is not only ridiculously complicated, it's problematic for a lot of merchants for exactly the reasons described. and just to say, how does this affect existing custom morphs? i have Morphia, NGM and NGM petite already. for the first time, i'm glad Posermatic hasn't released NBS for V4 yet. >D
they could have done all this without taking away so much user choice. they chose not to do that work. i understand why, but i think they misjudged how much of a trial this is to a user. it took me a while to upgrade to 4.1 because of the whole directory issue (i hate all that bloat in my main directory), and now it's going to take me even longer because i first need to get my previous installs in order and basically make stand-along cr2's for them, with all the relevant morphs and add-ons. as far as i can tell, i'll have to take a whole day or more just to set up all my V4 characters (V4.0, V4.x with V3 mapping by dph, V4.1, and V4.2) with all my morphs (Muscle Morphs, Creature Morphs, Morphia, NGM, NGM petite, Operaguy's shoulder fix, etc.) and appropriate scripts like the above opening up dials. i would rather spend those hours on artwork. i'm not angsting or upset about it, but it is creating work for me i'd rather not have to do. work that i didn't have to do to install V3 male or Aiko 3.
the original Aiko is not great, though awesome for a first attempt by Americans. and even the Unimesh Aiko has way too long of a waist. if Aiko 4 (though she'd be the 3rd in the series) is just a morph for V4 (which is the only reason i can see V4 needing to update for her release), she's going to have significant (imho) limitations as an Anime character, especially in the areas of expressions, eyes, and proportions. and, again imho, i don't think they should bother unless they actually get some Japanese artists involved. that said, i'm curious to see what they come out with.
the main reason i'm interested in upgrading V4 is Aiko 4 (that and working with the P7 morph brush, though i don't own it yet). i bought male stuff for "Vince," the V3 Male, when he came out because i thought they might not bother to do an M3. it was the shortest fad of all my content. and i don't like M3, but he's still better than V3 Male. so i'm going to pass on this V4 male stuff, and see what happens. until then, i'll have to make do with only Apollo, James, James G2, Koji, Koji G2, Kelvin, M3, David, Hiro, Freak, M2, HIM, Project Human Male, Behemoth, Z-Man (Zygote Male rigged by DAD)... since i don't use males much (enough) in the first place (and haven't posted anything here with one), my guess is that it will be some time before i need to "upgrade" from my current choices.
actually, i'd rather have a resource about working with males artistically than a new male figure. i have a book of reference photos that shows that scarcity of good male content isn't just endemic to CG. for centuries, women have played the primary role in visual language, and that's doubly true in commercial art. so i'd love to see more about poses, camera angles, maybe even morphs to create, etc. but that's just me, and way off topic ;D.
Quote - "OK, probably the dumb question of the day, but why would you want male morphs? Why not just use a male figure?"
"*Drag queens."
"Every thing is working fine all but the male body morph which works OK, with the exception of still having breasts."
There we go - just morph the breasts to look like a ludicrous pair of falsies and you'll get Danny La Rue.
Sorry - I've just gone very silly with it all. I'm all V4.2'd out I think!
Want to install to a dummy folder? No problem. Copy your Poser.exe, whatever version, I happen to be using PPP, to the dummy folder than install to that folder. Examine folder, the !Daz has to be under your main Poser but the rest, scatter around to your hearts content.
I must remember to remember what it was I had to remember.
right. but if you don't move the morphs, loading takes a very, very, VERY long time. i don't have P7, i can't tell it just to look in the active runtime. i've waited several minutes for it to load (as in done something else for a long time) before giving up, looked at the scripts and paths, and haven't found a way around that load time outside of buying a new version of Poser (a relatively expensive solution), switching to D|S only, or (my choice) just making characters with all the morphs already injected. if you have a way around that, i'd love to hear it. i looked in the forums, but the search isn't great.
I've got the V4.2 base only, installed in it's own runtime.
Poser loads no differently, adding the V4.2 base figure takes longer than previous model but still loads fine, female figure with short cropped hair and base underwear texture.
What am I missing by doing it this way as opposed to upgrading 4.1 etc.?
cobaltdream, I did drop a copy of both !DAZ and libraries>Pose>DAZ's Victoria 4 (where the monster .pz2 inj files are) files into both my runtimes as space is no longer an issue. That is, one in P6's main Runtime and also in the external runtime. Geometries and textures in P6 main Runtime. Edit>Set Prefs with External Runtime selected... The rest is sheer voodoo. sacrifice a chicken,,,
Continuing with my requirement to have both V4.1 and V4.2 installed somewhere but concerning the !DAZ folder being bantied about above, my question is this: Does the V4.2 install overwrite the V4.1 morph injection files in the !DAZ folder? This is my one big concern here (and why I'll be backing up V4.1 everything prior to installing V4.2).
For some reason, Daz has decided that this is an udpate to the existing V4.1 figure (period). When you're done, you really don't have a V4.1 figure anymore - you have a V4.2 figure standing in its place. I can understand the part about installing V4.2 into another location (with the copied Poser.exe) but that doesn't mitigate the !DAZ folder issue.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
P7 takes longer to do things than the other versions. I think it has to do with writing the delete files.
Anyone that sayed they don't have problems with the morph brush, we're talking P7 the only version that has it, did not use the brush on the V4.1 head. Instant crash if you do. We, well I started both threads here and at Daz and with some smart members, fixed the code ourselves.
V4.2 works fine. for me anyhow.
I found that V4 to V3 didn't work. I don't have an update icon for v4v3. Just the one for V4. I had to run update batch file found in the !Daz folder in the runtime and it works perfect now too.
So all in all, V4.2 works fine, Just a PITA to get there. Now, this should be the last time to do this, with luck. V3 went through the same thing but was very simple for the user to update. Why Daz had to make it so difficult is, well, DAZ.
Quote- "dogor, I installed V4.2 into an external Runtime without a hitch. I then did what one does with external runtimes, and just copy and pasted the deltas into the Main Poser Runtime.
Unlike the earlier V4 installs, I wasn't forced to install into the main Poser 7 Runtime.
V4.2 runs fine for me. And she/he now has some great legs, unlike the previous versions :)
-- Jeff "
I made a folder and directed the installer to load into it and it stopped and wouldn't do it. Now remember I was trying to make it not overwrite previous installations. I had too anyways and I think it was looking for a previous load of V4.1.
You did it smooth as silk and it gave me a little guff. Probably because I wanted more control.
oh, i know about copying the files. that's what i did, and it works fine now. and Poser does not load quickly at all for me. V4 base isn't very useful to me. if i have morphs for a figure, i tend to use them. maybe one day i'll get to the point of using only my own custom morphs, but until then, it's important that i be able to use the morphs i've bought.
does anybody have verification of the uninstalling Creature Creator issues? DAZ only mention 4 files, and someone has only mentioned 2 morphs, but DAZ goes on and on about needing to uninstall 4.1 stuff to be able to use Creature Creator. that seems unnecessary if you only need to delete 2 morphs, but what do i know.
There are 4 files (2 inj poses and 2 rsr's) that need to be deleted for creature creator to work, as covered in the instructions at Daz...thats it. Both files pertain to the V4-V3 creature morphs. I did have creature issues, plus some general ones (fingers not moving body parts dissapearing) but I cleared the problem (at least temporarily) by eliminating a second runtime with V 4.1 from the Daz search directory and deleting 4.2 characters saved prior to this. The second 4.1 was causing issues with deltas not loading...even after injecting. In fact, the first time I attempted to load V4.2 I got a V4.1 instead.
All fixed and running so far, but a character saved with morphs seems to take up to twice as long as a similar V 4.1 character to load. Most of that time is taken up by reading the .daz file as opposed to the actual loading. In fact, characters take forever to load, I'm still waiting.....
Quote - > Quote - Holy crap! You'd think they'd taken one of her legs away, listening to all the whingeing and complaining in this thread.
What the f*ck is wrong with you people? It's the same model, it just handles morphs a tiny bit differently (better in my opinion). And you get a decent male morph, for $0.00.
Can anyone point to something about V4.2 that is actually worse than V4.1?
Judging by the replies, the installer is options-free and thus screws up the delicate balance of V4.1 that users have, with little apparent benefit.
Judging by the replies, that is.
From Mol:
I am not complaining but there are differences from a developer point of view. For example, V4 can now crash my Poser 7 if I do things to figures I created from V4.1.
Most users will not actually have this happen to them as they will be unlikely to work through my combinations of testing but whereas I was about to put ou a 100% perfect product, it will now be invisibly only 95% perfect. I do not like changes which somehow, inexplainably shift the workings of things. I gaurantee you there is a bug in this new version and it was brought out to fix several bugs in the previous 2 versons. As an X programmer, I understand all the issues, but it seems that we, the users, especially the product creators, are the unsung testers of DAZ V4.
That all said. I am stunned and delighted with this figure and the advance of the technology in creating images from 3D models. Complain...? Never!
mol
ps: There are other adjectives you could use for your self-censored swear word. use that if you like, but it shows sometimes that people are talking emotively instead of carefully selecting something something more precise. I hope you are not creating products the same way :))
I had the same issues because of a second V 4.1 I had in a separate runtime. Although I'm using Daz and not Poser, the problems are from the same source. Daz states that V 4.1 has to be either completely overwritten or uninstalled, and that only one instance of her can be installed or there will be conflicts. Some have suggested installing to a separate runtime on a separate drive, but I haven't heard any of the results from that. Mind you, there have been a few people who have 4.2 and 4.1 running with no problems, I'm curious as to what their setup is like.
Thanks for this thread.. I did download v 4.2, but haven't trusted it enough to install her yet, so I'll wait for things to flesh out and then see...
I'm not sure what was changed though... because,clearly, I can't just install V 4.2 and install , on top of her, all the morphs++ and whatnot that were meant for V 4.1... meaning I have to redownload all the morphs for v 4.2...
so is the ExP the main change here?? and pretty much we have to get used to that if we ever wanna use A4?
Quote - If you still have issues with that SKondris and one of the other admins at the Daz forum recommend you submit a bug report. I haven't noticed it yet since I fixed my 4.1 issues, but apparently a few people have had this problem on proper installs.
Thanks again, maybe getting bleed from shared network file.
Did submit a bug report at Daz and got link to general help page
Say's V4.1 does not have to be uninstalled and other interesting
tidbits. Maybe an updated installer is in the works
daz.custhelp.com/cgi-bin/daz.cfg/php/enduser/std_adp.php
May help someone
The install will overwrite V4.1, so unless you have creature creator (like me) it isn't necessary, OR unless you have V 4.1 sitting in alternate runtimes, then you'll likely have to uninstall one of them to prevent conflicts.
Again however there are a few people who do have both running, there's got to be more than a couple of folks around here who'd like to know what they did to avoid problems. Personally, I really don't need the second v 4.1, but other people do.
What I noticed (in D|S) is that before I cut the connection between runtimes, is that V 4.1 from the second runtime would load, but named as V 4.2. She loaded just like V 4.1, but without some of the deltas. Cutting the connection (in D|S) to the second runtime and a restart solved the problem.
Both my runtimes are on the same drive, I wonder if it makes a difference if they are on alternate drives?
Sorry for previous flippancy. V4.2 seems to be causing a lot of trouble for not much gain IMHO.
I did a straight install over V4.1 in my poser 7 runtime - I was good and did what Daz said. So far no problems with any previous characters or the new V4 morphs. The male morph loads fine and does not have boobies although frankly the result is disturbing - especially if you leave the default texture on. I haven't done anything with the creature creator morphs yet though and I believe there may be an issue there. I will let you know if I encounter any problems.
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hmm.. is there anywhere to get the base V4.1 morphs for V4.2? the figure seems incomplete. i installed every INJ i could find but she still only has a handful of body/chest/head morphs.
wow... i just checked at DAZ. do they actually expect us to pay full price for the body morphs, muscle morphs, and creature morphs all over again?