Forum: DAZ|Studio


Subject: No product support for DAZ|Studio

RundwulfWolfShield opened this issue on Feb 10, 2008 ยท 63 posts


Khory_D posted Fri, 15 February 2008 at 7:57 PM

This thread address one of my biggest gripes ever! I even brought it up over on the Daz boards last week. The whole I "won't test in daz" or "I can't be bothered with Daz users" (yes I have sen at least two merchants post just that) stance really gets under my skin. I just can't understand why someone would turn their nose up at that many potential users. The last Daz update had 277,154 downloads. Even if only 20% of those people use the program thats over 50,000 potential customers in a fairly competitive industry.

I've seen the "Daz doesn't work for me" reason for can't do it. That is an excellent reason for a minority of people.
I've seen Daz is free so poser users have more available income as an excuse (no they were not saying it in jest). I got poser 5 free when it was given away over a weekend and its possible people who don't have to fork over x bucks up front will have it to spend on content (just a thought).
I've seen "it is to complex to figure out". I know there are at least 2 tutorials helping vendors figure out exactly how to do it. I know because my business partner did one of them. In general its changing the settings on three things at most for characters, props and sets.
I've seen "its just not as respected a program by serious 3d artists". News flash! Poser is in most cases considered a "hobbyist" ap as well by most serious 3d artists.

Yes in SOME cases like lights and products using multiple nodes you can't get the exact same effects in daz without a plug in of some kind. I confess that I've actually done a product that I think looks better in poser than daz unless you can add an alternate spec so I do understand that you can't always get the same effects with the two programs. However for the vast majority of characters don't have multiple node settings (hell some people don't even bother with bump or displacement maps for characters for gods sakes) and there is pretty much no reason on gods great green earth those can't be tested or supported in Daz. In most cases the only thing the merchant needs to know to do is check the specularity and bump settings, and for characters change it to the skin lighting model and save the bloody thing as a .ds file. If I recall correctly daz doesn't even have to have the files checked to make sure they written correctly and don't include the C:program files and so forth poser likes to tack in there.

And I still think its a bad business decision to tell 50,000 or so potential customers to piss off because you don't want to take a couple of hours and set up extra files for them. And as we do set up both sorts of files for our products I do know it will only take a couple of hours to make the changes.

www.Calida3d.com
Daz studio and Poser content creators