bouncypig opened this issue on Feb 20, 2008 · 10 posts
JOELGLAINE posted Wed, 20 February 2008 at 8:42 AM
Magnets are the most overall versatile, but bones are the easiest to use, but the joint parameters can sink the best of figures!
Personally, I prefer morphs because they give the most precise level of control. As far as animation goes, I think that bones would be quickest to use. As fas as animation goes: quick=best.
The JP's can be a killer. I have many figures that are fantastic looking.....as long as you DON'T MOVE THEM! :lol: That is less than helpful! That brings up body-parts. Do NOT sub-divide the head! Morphs or Magnets--no extra bones! I like to do my own morphs for the head to personalize the face and if there are extra bones in the face, the sub-division makes making morphs almost impossible.
Other body-parts are usually left alone by most morphers. If you are most comfortable with wrangling JPs, do that. and do morphs for the head. For resale--avoid the magnets.
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