Zanzo opened this issue on Feb 20, 2008 · 27 posts
dvlenk6 posted Wed, 20 February 2008 at 10:40 PM
'off' must be just setting intensity to 0. A zero strength light is still a light.
Technically, OpenGL limit is 8 lights per facet, not 8 lights per scene. Try setting the inactive lights' ranges so that they don't reach any facets. That might work.
Edit - X post, sort of
Friends don't let friends use booleans.