Rhiana opened this issue on Feb 20, 2008 ยท 24 posts
svdl posted Thu, 21 February 2008 at 12:21 AM
That 3 GB limit applies to Windows XP 32 bit when started with the /3GB switch. In a native 64 bit environment, 32 bit applications compiled with the LARGE_ADDRESS_AWARE flag can use up to 4 GB of address space.
Several of my scenes could NOT be rendered in XP, not even with the /3GB boot switch. But they could render in XP64.
One of those renders went up to 3.8 GB in FFRender.exe (could not be rendered with the internal renderer).
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter