Forum: Poser - OFFICIAL


Subject: What is the point of Aiko 4???

thefixer opened this issue on Feb 21, 2008 · 64 posts


Netherworks posted Thu, 21 February 2008 at 11:52 AM

Quote - It seems that the generation 4 mil figures are an attempt to avoid the commercial catch 22 that comes when a figure is not supported by vendors because it's not popular and not popular because it's not supported. If clothes can be worn by any of the mil family (within reason) the clothes are more likely to sell and the figures will not suffer from any lack of support. Perhaps time and money is saved as well by not having to develop separate rigging--though the way A4’s arms bend suggests that cost saving and consolidation may have its drawbacks.

I can agree with that to some degree, but neither V3 or Aiko 3 had a lack of figure support.

I think they are going to make less money with a Aiko 4 morph - what's the real point to getting it -or- if you do... going beyond the cheaper base?  There's no reason to buy A4-specific skins if she takes V4 skins.  I haven't checked but I'm sure V4 has a hundred skin textures by now.

A magnet set (hehe) could handle clothing conversions and hair conversions.  If not that, I'm sure Philc will handle that up in Wardrobe Wizard.

Eh... who knows?

Regardless I'm not sure what it offers versus Aiko 3.  Aiko (1) versus A3 there were notable improvements and an arguably better look (out of the box).

I really hate that changes to the V4 figure force it into the Poser core runtime.  It's rather backward to have a system that requires this.  Solve one problem (multiple morph packs) to create another.

Better idea, IMHO, would have been to give V4 a pmd system for Poser users, and a separate installer for DAZ Studio with it's own morph loading system (DAZ controls DS development so a new DS-only morph loading system could be very possible).

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