dphoadley opened this issue on Feb 21, 2008 ยท 40 posts
ghonma posted Thu, 21 February 2008 at 3:50 PM
Good start there !
Though you should avoid those triangles in joint areas (like around the knee and ankle) Triangles are very bad news when you rig a mesh as they cant be evenly divided among 2 bones. So you get one vertex going with one bone, and two going with the other, which can tear your mesh. They also smooth in weird ways.