Ricky_Java opened this issue on Feb 21, 2008 ยท 18 posts
bagginsbill posted Fri, 22 February 2008 at 10:35 AM
But the correct model here is a fine bump. So the orange-rind problem is not because of bump, per se, but rather because you used a bump pattern with size and shape like an orange rind.
Here is a demonstration of a suitable wet-human-skin bump using a turbulence node. Notice the bump depth is .005 inches - very low - not at all like an orange rind. Notice also the Turbulence scale - .05. With a bump this small, you can't even see it unless the skin is wet!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)