LBJ2 opened this issue on Feb 21, 2008 · 5 posts
LBJ2 posted Fri, 22 February 2008 at 10:59 AM
Quote - Hi there,
I think the easiest way to make a mat pose is to grab one that for the figure you are working with and replace textures with yours.
Just find the texture name in the pz2 file:
[code] textureMap "RuntimetexturesTexture folder nameTexture_name.jpg"
[/code]Got to the find/replace option in your editing programs and replace it with the texture you want to go in place of it.
It only takes a little while and it helps you find the parts of the body in the pz2.
Regards
Eshal
Hiya and thanks for the reply I found a little utility script at Daz forum called "Poser MATexporter for Daz Studio" .
Of what people write its almost the same as a util called ShaderSpider for Poser.
Poser Mat exporter for D|S works fine and is easy to work with as soon as one learn to select the surfaces
I export the MAT from a excisting character in P5 format(PZ2 file).
It has a P6 export format too called *.MC6, but i have a feeling that D|S might not like that format.
So i use P5 PZ2 format.
Its still my goal to make it all happen from a 1 click CR2 file.
The CR2 file now looks like this:
Code:
{
version
{
number 4.01
}
readScript ":Runtime:libraries:Character:DAZ People:Victoria 4.2.cr2"
readScript ":Runtime:libraries:!DAZ:Victoria 4:Deltas:InjDeltas.V4Morphs++All.pz2"
readScript ":Runtime:libraries:!DAZ:Victoria 4:Deltas:InjDeltas.MuscleAll.pz2"
readScript ":Runtime:libraries:Pose:Julla:MYTOON.pz2"
readScript ":Runtime:libraries:Pose:Julla:MYMAT_P5.pz2"
}
"Mytoon.pz2"(the custom character) is applied fine(IF i add a ":1" at the end of each line starting with Actor, in th PZ2)
BUT...
MYMAT_P5.pz2(the texture for thee character)... will not apply using readScript.
But it works fine if i apply it manually.
SOSO... i examined the "MYMAT_P5.pz2" in a text editor.
But ...There is no lines with the "Actor" tag in it.
So nowhere to apply a ":1".....
But i bet its almost the same type of problem.
So the question is......
What does the "Poser Mat exporter for DS" forget to put in it's PZ2 file?
To make i work by calling the PZ2 from within a CR2, using readScript command????
Is there some kinda of reference similar to ":1" that could be essential for it to work?
Best Regards
LBJ Denmark