Acadia opened this issue on Aug 30, 2006 · 54 posts
Angelouscuitry posted Fri, 22 February 2008 at 12:22 PM
SVDL - Can I beat a dead horse, just one more time? I remember when you first introduced spawncharacter.py to me. You said it would Spawn a new morphs, into each part, and then delete all of the old ones; bam, what everybody would love to have! Then the script never met that end, and went into a whole bunch of different directions like; channels, magnets, and INJs. None of which are'nt genuinely helpful; but without the premise of the script, as first introduced to me, were all detours. And again, as you are going to see, I'm about to refer your help to another member; but, again, sure the original spawncharacter.py would have been my focus. I realize this is an apprentice, togging on the wizards cape; but...
Acadia - Have you run SVDL's removemorphs.py? It just removes any morph with a value of 0.
SVDL - My problem, here, is that I think I can see where Acadia's next step will be. Now that she knows how to save all that space, by removing all those MTs with a value of 0; I bet she'll be looking to why she even has more than one MT working at a time. I bet her next step will be to look for means by which to consolidate all of the morphs with a part; and then save even more space removing even more morphs!