imagination304 opened this issue on Jan 20, 2008 · 57 posts
Jochen38 posted Fri, 22 February 2008 at 7:41 PM
Hi!
At first, English isn´t my native language. So sorry if something in my words could be confusing. Hope you´ll understand.
I purchased FS a few days ago and sorry....I am very dissapointed because working with this tool isn´t as easy as it is promised and I am no beginner in 3D graphics and Poser. Especially regarding the issues I got because of hard errors in the 3D display (Palit Nvidia 7600 GS with latest drivers, WInXP, 2Gb RAM, 2,4 GHZ CPU). No other 3d application has any problems with this combination. Sometimes the preview in the right window shows only black or white flat shape of the head object and you are not able to adjust anything. This happen the most if I try to load a saved project, a in FS premade head object or when I want to refine a previous made morph with a new photo. So you are not able to do anything more. The basic procedure and the first run up to the first result work and it is no way to reply what causes this errors. For me it´s in that state absolutely useless and not worth the 50 bucks I payed, because I can get no satisfying result in the first run and refining is not possible because of the mentioned display issues.
Next is the on one hand nifty way to adjust the 3d head to the perspective in the picture but less ability to get it really fit. After several boring attempts in placing the points as accurate as possible on a face that is shown nearly in front (of course not exact symmetrical), I was not able to adjust the 3d head to the given perspective. Why is it not possible to make small fine adjustments to the 3D head in the right window after the point placing procedure?
Okay maybe I need a little pratice here, but now I it is how already mentioned in a post in this thread it could be faster to load a morph target in my favourite 3d application and do the morphs there on a template or work with the dials in Poser (and this works with a little patience too).
Another issue for me is the exported texture. On the first look it seems really nice but if you open it in Photoshop...hey guys..the postwork which has to be done to get rid of and correct the errors is as much work than creating it for myself from scratch, photo resource and a texture template for the used figure.
So, what can I do....keep it away and waiting for further improvements, trying more and more until I will get nuts or continue working with often useless results and making corrections in the normal way that means as much efforts as doing the whole project from scratch? Sorry, maybe that I am alone with this experience, I am nittpicking but for this price this tool should work without display issues and crashes. B.t.w. I really know the click-one-button-art.making-tool (didn´t expect to get one with FS) isn´t possible but a tool should be a helper during workflow.
Regards
Jochen