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Subject: How to tile images for very large image result


Funcoflipper ( ) posted Sat, 23 February 2008 at 3:26 PM · edited Sat, 30 November 2024 at 3:26 AM

Anyone know how to do this? I cant get the computer to handle the whole 2650 X1600 image, so I want to break it up into tiles. I cant find a way to do this on Bryce 5. Does Bryce 5.5 have this capability? Any suggesions?

I tried Render plop, but you need to have the actual screen size at your ultimate target goal, and this is impossible in this case.


dvlenk6 ( ) posted Sat, 23 February 2008 at 3:42 PM

You mean several renders that you can later join together to get the full size?
http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=1602

If that is not what you meant, apologies in advance.

Friends don't let friends use booleans.


bikermouse ( ) posted Sat, 23 February 2008 at 3:56 PM · edited Sat, 23 February 2008 at 3:57 PM

I'd use photoshop to break up the image . . .  when you get each image mapped to it's own plane you'll probably magnify them enough that you can see where they need to be. Plop render would then be useful to align the seams. Seems tedious though, and I'm not sure you'd be better off memory wise but it's worth a try.  


Funcoflipper ( ) posted Sat, 23 February 2008 at 3:56 PM · edited Sat, 23 February 2008 at 4:05 PM

DVLENK6...Thats exactly what I mean. Thanks so much............


RodsArt ( ) posted Sat, 23 February 2008 at 4:07 PM

Thats one way.

Another option is set your image up in render-to-disk, 10600 x 6400 @ 300dpi,
which will give you a 35.33 x 21.33 inch poster.

Use Photoshop to slice the image.

Make sure the DPI is at least 300 for printing.

Have fun.

___
Ockham's razor- It's that simple


Funcoflipper ( ) posted Sat, 23 February 2008 at 4:10 PM · edited Sat, 23 February 2008 at 4:12 PM

Hmm. Render to disk. Just saw that. ill try that first, as its much easier..........


RodsArt ( ) posted Sat, 23 February 2008 at 4:22 PM

If you have never used "render to disk", remeber, when the file is done rendering and you close Bryce, it will prompt you to save the file, DON"T. I always save the file last thing before I Render to disk, and close it at the end without saving.

If you save.....You'll have a blank white image and will have wasted all that time.

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Ockham's razor- It's that simple


erosiaart ( ) posted Sat, 23 February 2008 at 9:57 PM

and be warned..rendering to disc also can take up a lot of time...


RodsArt ( ) posted Sun, 24 February 2008 at 1:32 AM

Strange, cuz it's faster than standard for me.

___
Ockham's razor- It's that simple


erosiaart ( ) posted Sun, 24 February 2008 at 1:39 AM

so how come sit takes me time to render to disc??? esp at that size by 300 dpi..and i normally sit for days twiddling my thumbs??
bryce 5.5 btw...


RodsArt ( ) posted Sun, 24 February 2008 at 2:36 AM · edited Sun, 24 February 2008 at 2:36 AM

file_400610.jpg

I've tried this numerous times, always the same. This was a simple scene.

If your system is using resource to refresh your screen, rendering large complex files can demand almost every bit of resource it can find.

While watching the white line trying to cross complex objects, it slows down. Yes it's processing the information in the file, however it's also having to "redraw" to your display at the same time.

While rendering to disk. you can notice the same slow down when it reaches that complex point in the scene, but it's able to utilize more system resource that's not being used for GUI-Display refresh.

Bryce 5.5

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Ockham's razor- It's that simple


erosiaart ( ) posted Sun, 24 February 2008 at 2:47 AM

i've checked my task manager when renderng to disc... uses the process use 98% of my cpu. i think AS and I had this conversationa ges ago.. refraction, reflextion and lights too don't help either...
why the redraw?
ive; hunted up kitchen's bryce bible.. i find this rendering process fascinating..like prepress....


RodsArt ( ) posted Sun, 24 February 2008 at 3:38 AM

file_400611.jpg

Gamers are meticulous when it comes to designing their systems with power V-cards that handle more of the display functions, though they prefer speed for the transfer of information to the display(smaller amounts of info FAST & FREQUENT) Cooling is important for these cards. Graphics rely on more stable cards for larger amounts of Info in short infrequent frames.

These cards relieve the processor of heavy tasking. However it is noticable when the software is using (like you mentioned) 98% of resource.  Then consider the amount of info that crosses the bus to write to a file and send info to the display device together. Your system resource monitor will still show almost maximum usage though it has to dole out 2 processes, or more.

When I owned just one machine, I would have to sit in the other room while renders dominated my system. So I opted to split up my expense on two rather than dump it all into one system(even if it was a kick ass system).

I still on occasion multi task myself into a crash.....(Traffic Jam on the circuit board highway)!! 

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Ockham's razor- It's that simple


RodsArt ( ) posted Sun, 24 February 2008 at 3:51 AM

file_400613.jpg

Don't think of it as Bryce this and Bryce that......it's all just amounts of electricity traveling through conductive metal......You can only fit so much electricity through conductive material before the molecules can no longer handle the friction and begin to overheat.....CRASH!!

The machines are designed with fail safe by sorting out and distributing all of these processes.....and then there is the Overzealous operator that throws caution to the wind and pushes the safety override button....."MORE,MORE,MORE"!!! muhahahahaha POOF!...Aww,crap.

I Render to disk so much now I miss the White Line Olympics....So I bought these.

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Ockham's razor- It's that simple


erosiaart ( ) posted Sun, 24 February 2008 at 4:03 AM

:lol:  at the specs... they look sexy..i want one of these..can use them in the 35 deg C heat we have now.

so you actually saying..that a better end machine with a wonderfull v card woud do a bit of the trick..though if we over enthu..we still end up for a crash....

I seem to keep pushing my laptop to the edge when i render to disc... and a skype call can actually crash my whole system.. blooey if it is 30% overnite... and you have to restart the render again.

btw..have you ever looked at a partially done render to disc?.. ie..when the system crashes inthe midle of a render and you dare open the tiff/bmp/psd file.. Makes for a really good fine art pix.. partially done image on the top..and a whole bunch of lines going downwards like a barcode. makes me wonder... how does it render? I've always read it as row1 coumn1-10 .. so why the barcode streaks?


RodsArt ( ) posted Sun, 24 February 2008 at 4:32 AM

A good machine makes a big difference. Though, look at what's been done up till now, Look at Flaks work....Amazing amounts of polys. Rochr combines object, texture, & light. hobbit & Beton design the story and use multiple tools with Bryce.....the list and methods are endless.

Learning the tools ie: hardware, software, & Synapticware(your brain)..........You can create anything.
The creativity also includes your ability for Work-a-rounds. (getting where you want to go no matter how you get there).

Crashed files: Yup...seen those, not all of'm have it though, sometimes they're white at the bottom.

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Ockham's razor- It's that simple


Vile ( ) posted Tue, 26 February 2008 at 6:18 PM

ICM what do you mean by using photoshop to slice the image? We are talking about making posters here right not that the computer can't handle all the meshes in RAM right? right? LOL


RodsArt ( ) posted Wed, 27 February 2008 at 4:42 AM

Rather than plotting the scene in Bryce.....it's easier to slice up a larger image in a 2D editor for printing. Do-it-Urself home Posters!!

I do remember someone in the Bryce forum (years ago) that had printed up a 6 foot vinyl poster of one of his renders. I would imagine that might be a bit pricey for a novelty poster, although some might consider this if they want to promote their work for sale or Exhibits.

 *all the meshes in RAM

*Depends on your RAM, some have bigger RAMS than others do... ;)

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Ockham's razor- It's that simple


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