erosiaart opened this issue on Feb 24, 2008 · 106 posts
TheBryster posted Sun, 24 February 2008 at 10:33 AM Forum Moderator
SOME TIPS FOR SUCCESFUL XRAYS
in 'render options', set 'maximum ray-depth' higher if your objects render incorrectly, with artifacts or render black in places.
A setting of 6-7 is what I use, and does not affect render times too significantly, not on my machine anyhow, other may find otherwise.
always reset camera settings (directors view, untested in camera view) to thier default settings.
rotate/scale/move your subject matter/model to achieve your camera angle, NOT your view/camera controls.
when useing imported meshes in boolean groups don't forget to tick the 'solid when boolean rendering'
control in the 'edit mesh' menu.
try various levels of material transperancy as the internal layers of objects get deeper, ie:
85/75% for your outer skin/shell, (usually 75% transperancy) then decrease transperancy as you get
deeper, in increaments of 5 or 10, eg: 75%, 65%, 55% transperancy and so on.
OR: do the same, in reverse, increaseing transperancy as you go deeper.
you may also wish to highlight core internal objects or items of intrest by decreaseing/increasing their transperancy, and/or increasing/decreasing their specularity level.
setting boolean groups to 'positive' in their attributes editor makes them into one complete 'shell'
when rendered with transperant materials, in any version of Bryce.
paying attention to the real-world structural nature of things when composeing your xray subjects
always makes for more convincing output (duh!;))
adjusing the transperancy of your subject/subjects according to their possible real world densities,
(eg: lead is very dense, hence its use in xray technician's protective aprons) could add greatly to the realism of your output.
if used, try to keep any bump hieght of your materials very low, I have noticed that surface texture in real-world xrays is generally not very apparent, unless it is a very dramatic surface feature.
subtle transperancy and specularity percentage tweaking of your various layers/objects is the main key to
successful xray images.
after inverting your image in the image editor of your choice it can sometimes help to tweak brightness/
contrast/intensity, colour levels ect, but this also can be achieved all within Bryce, with material settings tweaks. (apart from the image-inversion of course)
...GOOD LUCK AND ENJOY!...
...EXPERIMENTATION IS THE KEY TO INNOVATION....
....REGARDS, ADAMITE 2003...
and I'm sure you can see the similarity to the flowers.
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