Forum: Poser - OFFICIAL


Subject: OT Maybe: New Max Project - Female Figure

dphoadley opened this issue on Feb 21, 2008 ยท 40 posts


Penguinisto posted Sun, 24 February 2008 at 4:25 PM

By the by, as per polys...

Programmatically, triangles are the absolute fastest in most places - except in Poser. Poser handles things so that quads work best. No, I only wish I knew why that is, but them's the breaks. (often you get way faster rendering (not what you may be thinking) in OpenGL when you break it all down into triangles before feeding it to the GPU).

All said, Poser and D|S can handle nGons* and tris... but know that each one on a mesh will slow down a read-in or calculation run by just a little bit. The more you have, the slower it all gets on a cumulative basis.

So... what does this all mean to you? Simple: If it's going to be used in Poser and D|S, your best bet is to build it with almost all quads.

/P